﻿using System;

using Game.Common;
using Game.Map;

namespace Game.Toolkit
{
    public class StandardDirections 
    {
        public static GameDirection Center
        {
            get { return new GameDirection(0, -1); }
        }
        
        public static GameDirection North
        {
            get { return new GameDirection(0, -2); }
        }
        
        public static GameDirection South
        {
            get { return new GameDirection(0, 0); }
        }
        
        public static GameDirection SouthEast
        {
            get { return new GameDirection(1, -1); }
        }
        
        public static GameDirection SouthWest
        {
            get { return new GameDirection(-1, -1); }
        }
        
        public static GameDirection NorthEast
        {
            get { return new GameDirection(1, -2); }
        }
        
        public static GameDirection NorthWest
        {
            get { return new GameDirection(-1, -2); }
        }
    }
}